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Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'

PC Gamer • Mon, 14 Sep 2026

Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'

The immersive sim will find a way outside of AAA.

What happened?

The immersive sim will find a way outside of AAA.

Story details

The immersive sim will find a way outside of AAA.

Why it matters

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Original source

https://www.pcgamer.com/games/sim/thief-designer-randy-smith-evergreen-refused-to-work-for-xbox-because-it-would-be-like-walking-past-some-stakes-with-human-skulls-on-them-and-pretending-its-probably-fine-in-this-direction/