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Meta is starting to test a long-overdue facelift for Threads on web. The company's head of Threads Connor Hayes showed off a new look for the web version of Threads that finally adds direct messaging and makes it easier to navigate between multiple feeds. The new layout adds a bunch of new shortcuts to the site's left rail, including saved posts, insights, activity, and the ability to move between different feeds. Those features have all been accessible on web before, but many were hard to find. For example, the only way to currently get to "insights" is to navigate to your own profile or save it as a "pinned" column. Most importantly, though, the update finally adds the Threads inbox, which has not been available to web users even though the feature was added to the app last June . It's not clear when the new look will roll out, but Hayes said Meta has already started to test it and that the company will "be investing more here going forward." The last time the Threads website got a major update was last April , which added some basic functionality. But since then, Meta has focused much of its efforts on the Threads app, rather than the website. Some newer features, like disappearing " ghost posts ," are able to be viewed on the web but can only be created in the app. Speaking of the Threads app, the web updates come one day after Hayes previewed some tweaks to how replies look on mobile. With the change, replies under a post will be indented slightly to make it easier to follow conversations. That change is rolling out now on iOS and currently "testing" on Android. This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-giving-threads-on-web-a-redesign-that-finally-adds-direct-messages-192903284.html?src=rss
While I dabble in other Overwatch modes, I spend the vast majority of my time there in Mystery Heroes, a casual mode in which you load in as a random character and automatically switch to another one when you respawn. It's by far my favorite way to play Overwatch (which I do a lot!), since it helps me switch off and relax. Others play it as a warmup for competitive action. It requires a particular skillset, as players need a working knowledge of all 51 heroes to help them coordinate with teammates and know what the opponents have on deck. But with the arrival of the new Overwatch season this week, Blizzard changed Mystery Heroes, and made it much less fun to play. The developers say they modified Mystery Heroes "to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past." That might have something to do with how the mode handled perks. In other modes, players earn perks (upgrades to their existing tools or entirely new abilities) throughout a match. In Mystery Heroes, they load into a round with random perks already equipped. That's fun! I love the chaos of Mystery Heroes and trying to make things work with whatever hero and perks I have. Now, perks are gone from Mystery Heroes. I kind of get it. Nixing them helps players clock what's going on a bit faster — they won't feel the need to quickly check which perks they have when they're racing back to the action when the time is running out. Perks were only added to Overwatch a little over a year ago and they've helped make the game more enjoyable. Removing them from Mystery Heroes diminishes it compared with other modes, especially given that some heroes are now more oriented around their perks. Overwatch Blizzard Entertainment The other major change in Mystery Heroes is a switch from teams of five players to 6v6. I'm fine with 6v6 in other game types, but it makes Mystery Heroes much worse. In other 6v6 formats, you typically have two tanks, two supports and two damage heroes. In Mystery Heroes, the defense might load in with four tanks and two supports (teams are limited to three heroes from any class after respawns). While tanks generally have lower health pools in 6v6 modes, that's still an oppressive composition to run into. Attackers lack the agency to switch to other characters that can counter such a setup. For instance, if the attackers don't spawn in as heroes that can get behind a chokepoint and take out those supports, they might never break through. That doesn't make for a fun round. Trying to keep five other players alive as a solo support isn't exactly a blast either. I’m not the only one who’s disappointed with these changes. In every single Mystery Heroes game I’ve played since the update, other players have lamented the loss of perks (the reaction to the 6v6 switch is more mixed). They're protesting on Reddit and the Overwatch forums too. It’s not like I’m averse to change. Blizzard has made a ton of updates to greatly improve Overwatch over the last few years. It added the big Stadium mode in 2025 and the game recently had a soft, successful relaunch . Even in this season, there are lots of positive tweaks, including some welcome hero updates (and some that are less welcome) and the return of post-match awards. New damage hero Sierra is rad too. The Mystery Heroes changes, though, are a step in the wrong direction. I dearly hope Blizzard reverses course on those soon. This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-just-made-overwatchs-best-mode-much-worse-185114683.html?src=rss
MacRumors found these features lurking in Apple's code, anyway.
Blackmagic Camera is one of the more powerful third-party smartphone camera apps available and it's now even more useful for solo creators. Blackmagic Design just announced that the latest iOS version 3.3 now supports Apple Watch, letting you control the app and monitor video remotely from your wrist. It also includes ATEM camera control so you can use your iPhone as a live studio camera. With the new Camera Apple Watch companion app, you can remotely control and monitor your iPhone from anywhere within Wi-Fi range. It lets you start and stop recording, control zoom and adjust settings like frame rate, shutter speed (angle), white balance and ISO with a tap. You can also see a view of your video for framing control, though a Watch screen is probably a bit too small to accurately check focus. The Watch app will benefit solo creators who want to mount their iPhone on a tripod to record standup or vlogging activities. To set it up, you install the Watch app through your iPhone and it will automatically connect and sync to your device. Use your iPhone as a broadcast camera? Sure, why not Blackmagic Design The other key feature is iPhone control from Blackmagic's ATEM Mini switcher used by streamers and broadcasters. To use it, you need the $420 Blackmagic Camera ProDock that gives your iPhone 17 Pro or iPhone 17 Pro Max an HDMI output, timecode, USB-C and other ports. Blackmagic Camera now lets you connect a single HDMI cable from the ProDock to an ATEM Mini switcher, then adjust settings, trigger recording, focus and zoom. It also offers a DaVinci primary color corrector so you can match and create digital film looks during live production. Finally, Camera now supports Blackmagic's " Focus and Zoom Demand " controls (a knob and handle) designed for broadcast cameras. When those controls and an iPhone 17 Pro/Pro Max are connected via USB-C to a ProDock as shown above, you can zoom and focus Camera app video without taking your hands off the tripod handles. Together with the ATEM feature, it lets you use an iPhone as a full broadcast camera, which looks slightly weird but is pretty cool. On top of those features, Blackmagic Design also added ProRes RAW stabilization and general bug fixes and improvements. Blackmagic Camera for iOS 3.3 is available now as a free download from the Apple App Store. This article originally appeared on Engadget at https://www.engadget.com/apps/blackmagic-camera-for-ios-now-has-a-companion-watch-app-194529980.html?src=rss