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The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much harder to read'

PC Gamer • Sat, 23 May 2026

The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much harder to read'

"It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous."

What happened?

"It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous."

Story details

"It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous."

Why it matters

This story helps build a stronger internal English tech archive around Gaming, giving search visitors more reasons to keep browsing the site instead of bouncing after a single headline.

Original source

https://www.pcgamer.com/games/sim/the-director-of-the-best-splinter-cell-game-reckons-that-modern-lighting-engines-are-making-stealth-games-so-much-harder-to-read/