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Google has removed popular psychological horror game Doki Doki Literature Club! from the Play Store. According to Dan Salvato, who led its development team, and publisher Serenity Forge, Google told them the visual novel was removed because it violated its Terms of Service in its depiction of sensitive themes. The game is “widely celebrated for portraying mental health in a way that meaningfully connects deeply with players around the world,” they said in their announcement. Its free version , which came out first, has been downloaded at least 30 million times, while the paid “Plus” version has had at least one million downloads. The visual novel has repeatedly made Engadget’s lists of favorite games over the years. Doki Doki Literature Club! has the drawing style and the makings of a typical dating sim, but players find themselves confronted with serious themes, including depression and suicide, soon after starting. Its Play listing was appropriately marked as “Mature 17+,” which means that children won’t be able to download it if their devices have parental controls. In addition, the developers clearly communicate that the game tackles serious issues. "This game is not suitable for children or those who are easily disturbed" is the first line of the game. "In-game content warnings for such material can be enabled in the Settings menu at any time,” it also warns players. In settings, there’s link to a page that lists content warnings that apply to the visual novel. We’ve asked Google for a statement on why the game was removed, and we’ll update this post when we hear back. Salvator and Serenity Forge said they’re doing everything they can to “find a path forward for getting DDLC reinstated on the Google Play Store.” They’re also looking at other methods of distribution for Android devices. At the moment, the game’s Play listing shows that it’s still not available, but it’s still out on Steam, PlayStation, Switch eshop and iOS. This article originally appeared on Engadget at https://www.engadget.com/gaming/google-removes-doki-doki-literature-club-from-the-play-store-080615951.html?src=rss
OpenAI has announced a new version of its ChatGPT Pro subscription that costs $100 per month. The new Pro tier offers "5x more" usage of its Codex coding tool than the $20 per month Plus subscription and "is best for longer, high-effort Codex sessions," OpenAI says. The company is introducing the new tier as it […]
OpenAI has closed a yawning gap in its ChatGPT subscription pricing with a new $100 per month Pro plan that slots between the $20 per month Plus plan and $200 per month Pro plan. Offering five times more Codex than the $20 option, it appears designed to challenge Anthropic's $100 per month Claude option. "Compared with Claude Code, Codex delivers more coding capacity per dollar across paid tiers," an OpenAI spokesperson told TechCrunch . So what's the difference between OpenAI's two Pro plans? The $200 version does offer four times the Codex. However, you get the same advanced tools and models with $100 plan, according to OpenAI's product page. To encourage users to jump in, it will offer double the Codex for a limited time, or 10 times what you get with the Plus plan. Users have been screaming for such a plan for a while now, according to posts on OpenAI's developer community forums. "The Plus plan will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use," OpenAI said in a post on X . With the launch of GPT 5.2 late last year and GPT-5.3-Codex in February, OpenAI significantly boosted the speed and reasoning capabilities of Codex, giving developers a tough choice between ChatGPT and Claude Opus. However, the sticking point for many power users was ChatGPT's $200 per month price — so OpenAI no doubt hopes the new plan will convince those on the fence to switch. This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-a-new-100-chatgpt-pro-plan-to-better-match-up-with-claude-062705626.html?src=rss
You may already know that emulators can run Wii games on a Mac . But one developer has flipped the script. Bryan Keller now has an ancient version of the Mac's operating system running on Nintendo's 2006 game console (via Kottke ). Why? Because they said it couldn't be done. The developer first had the idea in 2013 while a sophomore in college. However, they found renewed motivation five years ago when Redditor u/CussdomTidder posted , "There is a zero percent chance of this ever happening." Developer Bryan Keller took it personally. YouTube / ESPN / Netflix Keller used that as fuel to begin plugging away, "feeling encouraged" by the anonymous contrarian. Thus began the process of porting Mac OS X 10.0 (Cheetah) onto a device designed to play Wii Sports and Super Mario Galaxy . "Last year, when I saw that Windows NT had been ported to the Wii, I felt a renewed sense of motivation," Keller wrote. "Even if my lack of low-level experience resulted in failure, attempting this project would still be an opportunity to learn something new." Keller didn't allow something as trivial as a flight to get in the way of the task at hand. Bryan Keller / GitHub Keller noted that the Wii is a phenomenally hackable console, with other enterprising hackers porting Windows 95 and NT, Linux and NetBSD onto it. Nintendo's system also runs a PowerPC chip similar to those found in older Macs. "Given this close lineage, I felt confident that the CPU wouldn't be a blocker," they wrote. From there, Keller wrote a custom boot loader, patched the kernel and wrote new drivers. They even got the Wii's USB ports working for mouse and keyboard input. Tthe developer found the process "deeply satisfying," especially given the initial doubt. (I'm talking to you, disparaging Redditor.) "In the end, I learned (and accomplished) far more than I ever expected," Keller wrote. "And perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing." For the technically minded, the developer's blog goes into extensive detail about the process. And full-on madlads can visit Keller's GitHub to try it for themselves. This article originally appeared on Engadget at https://www.engadget.com/computing/a-maverick-hacker-got-mac-os-x-running-on-a-wii-200800027.html?src=rss