Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October . It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well. Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea. The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go. I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024. Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P . Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users. This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss
Cell phone plans can get exceedingly complicated, so Comcast’s pitch for Xfinity Mobile’s simplicity is rather appealing — particularly at a time when everything is more expensive than ever. Today, the company is announcing two simple plans priced at $30 and $45 a month that have some serious perks for their prices. The $30 Mobile Select plan covers the main basics, including 50GB of “premium” full-speed data; Global Travel Pass to cover yourself when traveling in 215 different countries; and Xfinity’s Wi-Fi PowerBoost. That latter feature takes advantage of Xfinity’s wide network of Wi-Fi hotspots around the country. Your phone will automatically connect to those when you’re out and about, and you’ll get priority speeds of up to 1 gigabit on those networks as well as at home. The $45 Mobile Plus plan adds some pretty significant perks. For starters, you’ll get unlimited premium data and 4K video streaming (the Select plan limits you to 720p). But more significantly, the Plus plan promises device upgrades at literally any time. At this point, most carriers offer ways to upgrade before the typical three-year device payment plan is up, but as someone who did that late last year, I can confirm that the constantly changing promotions around phone upgrades make it hard to know exactly what you’ll be eligible for. Comcast, however, says that Mobile Plus subscribers can literally upgrade their phone at any time. I asked how it would work if I was crazy enough to switch to a Galaxy S26 six months after getting an iPhone 17 Pro, and they said it would be no issue, regardless of how much I had beat up my iPhone. I’m trying to figure out if there’s a catch, but the company’s representatives were very adamant about “anytime upgrades” being as uncomplicated as they said. Similarly, the Plus plan also includes lifetime device protection, another thing that most carriers charge separately for. This extends to any connected device on your plan like smartwatches or iPads in addition to your phone. If you need a replacement, just bring it in. Xfinity Mobile is still limited to people who subscribe to an Xfinity internet plan. But given Xfinity promises five-year price guarantees and even lets customers try a year of the Mobile Select plan for free (or the Plus plan for $15/month) so there’s very little risk involved here. This article originally appeared on Engadget at https://www.engadget.com/mobile/xfinity-mobile-now-includes-device-protection-and-anytime-phone-upgrades-133511715.html?src=rss
Google's AI meeting notetaker is no longer limited to Google Meets - Gemini can also generate summaries and transcripts of in-person meetings now, as well as meetings on Zoom and Microsoft Teams, as first reported by 9to5Google. Support for in-person meetings was previously limited to alpha users and only available on Android. Google's support page […]