English HomeTech NewsApple NewsArabic Home
Gaming

Guild Wars' devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20 years later

PC Gamer • Mon, 22 Jun 2026

Guild Wars' devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20 years later

If you can't beat 'em, join 'em.

What happened?

If you can't beat 'em, join 'em.

Story details

If you can't beat 'em, join 'em.

Why it matters

This story helps build a stronger internal English tech archive around Gaming, giving search visitors more reasons to keep browsing the site instead of bouncing after a single headline.

Original source

https://www.pcgamer.com/games/mmo/guild-wars-devs-tried-to-escape-the-mmo-branding-in-2005-citing-all-the-things-that-would-become-genre-staples-20-years-later/