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Cursor was on track to close a $2 billion funding round this week but chose to halt discussions after SpaceX offered a $10 billion "collaboration fee" and a path to a $60 billion acquisition.
Vampire Survivors developer Poncle has big plans for the future, according to an interview The Game Business conducted with the company's chief strategy officer Matteo Sapio. It's opening two new studios in Japan and Italy and has over 15 games in active development. That's a lot of action for a company primarily known for one franchise. Sapio says the company is developing three basic types of games. There are spinoffs to Vampire Survivors , like this week's deckbuilder Vampire Crawlers . Poncle is also making original IPs and says there are two games set in new universes coming down the pike. Finally, it's working on some roguelites with similar mechanics to Vampire Survivors , but using other IPs. We already know about one of these, a roguelite set in the Warhammer 40K universe called Warhammer Survivors . It's set to land on Steam sometime this year. To assist with these plans, Poncle has developed an engine that can turn pre-existing IPs into games that play like Vampire Survivors . If you're wondering if there are enough fans for multiple top-down roguelites with simple controls and bullet hell mechanics, let me point you to Halls of Torment , Deep Rock Galactic: Survivor and Soulstone Survivors , among many others. This has become a popular genre in recent years, likely due to the continued success of Vampire Survivors . To that end, the original game has surpassed 27 million players . Poncle has, however, paused all of its third-party publishing plans after releasing a couple of games last year. "It was a learning experience," Sapio said. "But we found that we weren’t able to give the right support." The company could revisit third-party publishing in the future. This is great news for Poncle and fans of the Vampire Survivors franchise, but there's always risk when a company tries to grow like this. Remember Embracer Group? It went on a massive buying spree beginning in 2019, before having to sell off and close a number of studios . However, this isn't a AAA game development studio. Poncle makes indie titles and the new studios will be lean operations, with "little teams of people." Sapio said this organizational structure will help keep the company "agile and flexible." I personally have high hopes for this endeavor. This is because the just-released spinoff Vampire Crawlers is so very good, which proves to me that Poncle isn't a one-trick pony. It plays like a mix of Slay the Spire with a first-person dungeon crawler like Etrian Odyssey, all while successfully capturing the vibe of Vampire Survivors . If Poncle can keep up this level of quality, gamers could be in for a long-term treat. This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-developer-poncle-is-opening-more-studios-and-has-over-15-games-in-the-works-174022348.html?src=rss
Meta has introduced a new "live chats" feature to Threads, enabling people on the platform to participate in real-time conversations about live events they’re interested in. Live chats can be hosted within Threads communities, the topic-specific social spaces that Meta introduced last year. The new feature sounds a bit like Threads’ take on Instagram’s broadcast channels, but the latter only allows for one-way messaging. Live chats can be hosted by select creators, including Community Champions — users highly engaged within specific communities — and media personalities. Once a chat is launched or scheduled, the host chooses who is invited to contribute and can then share the link publicly. You can post photos, videos, links and emoji reactions as well as text-based messages. If you’re unable to send messages in a live chat that is at capacity, you can still watch it, react to others messages and vote in polls. Live chats remain open to view after they’ve ended, and you don’t need to be part of a community to join. Meta is debuting its new social feature in the NBAThreads Community during the Playoffs, with Malika Andrews, Rachel Nichols, Trysta Krick, David Rushing and Lexis Mickens named as hosts. Live chats will appear at the top of the NBAThreads Community feed, and can also be shared in a post that might appear on your main feed in Threads. You’ll also see a red ring around a host’s profile photo when they’re live. Meta says live chats will gradually be rolled out to more communities on Threads, with features like co-hosting, lock screen widgets and the ability to quote and share messages from a chat on your feed coming soon. Meta has been steadily expanding its X rival’s features since it launched in 2023. It started small with searchable topics (note: not hashtags) and custom feeds , before rolling out communities last year. It also started testing long-form text posts and just this week gave Threads a long-overdue facelift on web. Back in October, the company announced that its text-based social media platform now has 150 million daily users. This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-introduces-live-chats-for-following-live-events-170007658.html?src=rss
Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October . It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well. Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea. The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go. I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024. Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P . Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users. This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss